Dark Castle 3 Demo Beta 8																							 02/21/02

Many thanks to those of you who are digging up bugs, and providing detailed explanations.  It has helped me immensly in tracking them down!

Press command-[G] to go to any of the available demo levels!

Bug Fixes & Changes (beta 8)
 Carbonized for OS 8,9,X

Bug Fixes & Changes (beta 7)
 Added a new game select screen (Demo version only)
 Added animated exit arrows to help guide new players
   (can be disabled for advanced players)
 Added the new "Library" level!
 Fixed the problem with the gargoyle drop in "Black Knight 1" level
 Fixed the problem with bomb explosions not hurting hero
 Fixed the problem with hero sometimes bumping into walls while trying to exit a room
 Fixed some other internal problems.

Bug Fixes & Changes (beta 6.2)
 Fixed a number of problems with the levels (character & object position) released in b6.1
 Added some beta alert dialog boxes to explain some FAQs about game behavior

Bug Fixes & Changes (beta 6.1)
 Fixed dizzy/death issues with jumping/falling height
 Fixed sliding platform offsets in "Basement" level

Bug Fixes & Changes (beta 6)
 Developed the weapon system for storing/retrieving weapons from your inventory!
 Added the " Test Level" for debugging purposes, and for showing off new features, puzzle
   elements and character animations.  (This level will likely change for future beta releases.)
 Added the original "bump-wall" and "jump-into-wall" character animations
 Added the original "head-bump-in-tunnel" character animation
 Added the original "roll-off-conveyor-belt" character animation
 Added some new "sewer" pieces, tunnels, and metal ladder rungs (w/ sounds)
 Fixed incompatibility issues with VGA and non-standard monitors
 The Demo playback feature has been temporarily disabled for this release
 Fixed conveyor belt roll-off glitch
 Fixed issues with using alternative weapons to defeat henchmen
 More internal bug fixes

Bug Fixes & Changes (beta 5)
 Added the original "Great Hall" level from DC (changed to match standard gameplay)
 Added the original "Black Knight 1" level from DC
 Fixed graphical errors with fireplace in "Ante Room ll" level (finally!)
 Fixed the auto-warp when using the return key to go to a level
 More internal bug fixes

Bug Fixes & Changes (beta 4)
 Added the original "Fireball 1" level from DC
 Added the original "Computer Room" level from BDC
 Fixed missing "InterfaceLib -DecrementAtomic8" errors (Again!)
 Tweaked hero long jump length to match original games (shorter)
 Tweaked vulture speeds to match original games (faster formation)
 Re-arranged the status bar to accommodate more info (incomplete)
 Some internal bug fixes

Bug Fixes & Changes (beta 3.1)
 Removed "Mutant sliding..." debugging dialog from "Shield 1" level
 Fixed hero starting positions in "West Tower Top" and "Black Knight's Brewery" levels
 Fixed incorrect hero starting postitions when using the "Go To Level" dialog

Bug Fixes & Changes (beta 3)
 Added the original "Ante Room" level from BDC
 Added the original "West Tower Wall" level from BDC
 Added poison potions (don't get them mixed up with warps!)
 Fixed fireplace glitches in "Ante Room ll" level
 Fixed henchmen glitches in "Dungeon" level
 Fixed (hopefully) the random fireball toss instead of rock
 Moved the swinging rope mounts to the foregound (as suggested)
 Added nifty zoom open/close effects for going between levels
 Fixed missing "InterfaceLib -DecrementAtomic8" errors
 Fixed some internal errors
 Replace weird-looking fall/splat animations for Bryant (as suggested)

Bug Fixes & Changes (beta 2)
 Tweaked the jumping
 Easier swinging ropes
 Fixed incorrect rope placements in Basement level
 Fixed incorrect rope platform in Dungeon level
 Fixed missing "PowerMgrLib" errors
 Fixed [esc] key "total quit"
 Fixed boulder bouncing in Shield 1
 Fixed elixer sound cut problems
 Fixed "bomb torches" bug
 Fixed "mystery guard kill" bug
 Fixed "guard arrow pass" bug
 Fixed some spontaneous jumping problems (unpause)
 Fixed the stair problems in the Basic Training level (roll through floor)
 Fixed the teleport in Ante Room ][ bug
 Fixed "water shake off, duck" bug
 Fixed "go to level, hero vanish" bug
 Fixed the "trapdoor, infinite shield sound" bug
 Fixed the "arrow vanish in shield" bug
 Changed all mispellings of the word "Heroes" (duh)
 Changed the shield sound to be in stereo
 Added new "Bryant's House" level and renamed old level to "Basic Training"
 Added training/help system (incomplete)

Instructions
A - run left (while ducking) crawl left
D - run right (while ducking) crawl right
W - climb up, enter door
S - climb down
SPACE - jump
E - duck
Q - action, (while ducking) drop weapon, (with weapon) block
MOUSE - aim, throw rocks, (while ducking) place bomb
RETURN - teleport (to Ante Room II)

Release Notes
  The final DC3 demo will have the following levels:  ( mark levels which are included in this release, though may not be entirely finished)

 Great Hall
 Trouble 1
 Trouble 3
 Fireball 1
 Shield 1
 Black Knight 1

 Ante Room
 Computer Room
 West Tower Wall
 Black Knight's Brewery
 Basement
 Dungeon

 Ante Room II
 Basic Training (Training #1)
 Bryant's House (Training #2)
- Target Practice (Training #3)
- Library
- ???
- ???
- ???
- ???
- ???

Special Beta Notes
1) You do not lose lives in this Beta release.
2) Scoring is not implemented.
3) Some levels are missing certain items, monsters, etc.  They will be added in the next release.

Bug Reporting
  Please report any problems you enconter to <zblack@zsculpt.com>.

Thanks, and enjoy the game!

Zachary Black
Z Sculpt Entertainment
zblack@zsculpt.com
http://www.zsculpt.com